![]() There's a just brutal physicality to all of them, which I'm guessing comes from their having spent so much time modelling bullet physics for Red Orchestra. Some of the best feeling guns in any FPS. ![]() ![]() I was thinking about this while I was playing last night, and dang their weapons feel good. At this stage I think it has total feature parity with the first game, the only thing that feels like it's missing is more classes/weapons. On the steam page they describe the game as "a "'polished beta' and is ready for you to play, just with a reduced set of content." I think that's pretty true I haven't noticed any bugs, and balance seems about right already (though I've been finding I have my weapons maxed out a little early). I had a lot of fun playing last night, servers were a little shaky but after a couple crashes everything seemed smooth.
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